iBinx Corp.
contact usshisen-sho

Source listing: . Return to the main page

/* -*- C++ -*-
 *******************************************************************
 *
 *
 * Shisen-Sho for Windows
 *
 * dialogs.h - Dialog declarations
 *
 *
 *******************************************************************
 *
 * A japanese game similar to mahjongg
 *
 *******************************************************************
 *
 * Created 2000-12-28 by Jim Mason <jmason@sirius.com>
 *
 * Game engine ported from Mario Weilguni's <mweilguni@sime.com>
 * original game for KDE, KSHISEN.  If you are interested in the
 * KDE version of the game, see http://www.kde.org/kdegames/
 *
 *******************************************************************
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; see the file COPYING.  If not, write to
 * the Free Software Foundation, 59 Temple Place - Suite 330,
 * Boston, MA 02111-1307, USA.
 *
 *******************************************************************
 */


#ifndef _DIALOGS_H_
#define _DIALOGS_H_

#include "StdString.h"
#include "wndcore.h"
#include "frame.h"
#include "resource.h"



/////////////////////////////////////////////////////////////////////////////
// StaticText control

class StaticText : public Window {
public:
    StaticText();

public:
    void SetColour(COLORREF rgb)    { m_rgb = rgb; }
    void SetFont(HFONT hFont, BOOL bOwnFont = FALSE)
                                    { m_hFont = hFont;
                                      m_bOwnFont = bOwnFont; }
    void SetFormat(UINT nFormat)    { m_nFormat = nFormat; }

// Overrides
protected:
    LRESULT WndProc(UINT nMsg, WPARAM wParam, LPARAM lParam);
    virtual void OnDestroy();

protected:
    void OnPaint();

protected:
    COLORREF m_rgb;
    HFONT m_hFont;
    UINT m_nFormat;
    BOOL m_bOwnFont;
};


/////////////////////////////////////////////////////////////////////////////
// PlayerName dialog

class PlayerName : public Dialog {
public:
    PlayerName(Window* pParent=NULL);

protected:
    enum { IDD = IDD_GETPLAYERNAME };

// Overrides
protected:
    BOOL OnCommand(UINT nID, UINT nEvent, HWND hSource);

public:
    CStdString m_szName;
};


/////////////////////////////////////////////////////////////////////////////
// ShowScores dialog

class ShowScores : public Dialog {
public:
    ShowScores(Window* pParent=NULL);

protected:
    enum { IDD = IDD_SHOWSCORES };

// Overrides
protected:
    BOOL OnInitDialog();

public:
    std::vector<HighScore>* m_pHighScore;
    int m_iHotItem;
    StaticText m_caption;
};


/////////////////////////////////////////////////////////////////////////////
// SelectTileset dialog

class SelectTileset : public Dialog
{
public:
    SelectTileset(Window* pParent=NULL);

public:
    enum { IDD = IDD_SELECTTILESET };

public:
    const CStdString& GetTileset() { return m_szTileset; }
    const CStdString& GetBackground() { return m_szBackground; }

// Overrides
protected:
    BOOL OnCommand(UINT nID, UINT nEvent, HWND hSource);
    BOOL OnInitDialog();

protected:
    void OnChangeTileset();
    void OnBrowseTileset();
    void OnChangeBackground();
    void OnBrowseBackground();
    void OnOK();

protected:
    Board m_board;
    HWND m_tileset, m_background;
    std::vector<CStdString> m_imageFiles;
    int m_iNextTileset, m_iNextBkgnd, m_iNewFile;

protected:
    CStdString m_szTileset, m_szBackground;
};


/////////////////////////////////////////////////////////////////////////////
// About dialog

class About : public Dialog {
public:
    About(Window* pParent=NULL);

protected:
    enum { IDD = IDD_ABOUTBOX };
};


#endif // ndef _DIALOGS_H_


<< Back to Shisen-Sho