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/* -*- C++ -*-
 *******************************************************************
 *
 *
 * Shisen-Sho for Windows
 *
 * frame.h - Declaration of the Frame class
 *
 *
 *******************************************************************
 *
 * A japanese game similar to mahjongg
 *
 *******************************************************************
 *
 * Created 2000-12-28 by Jim Mason <jmason@sirius.com>
 *
 * Game engine ported from Mario Weilguni's <mweilguni@sime.com>
 * original game for KDE, KSHISEN.  If you are interested in the
 * KDE version of the game, see http://www.kde.org/kdegames/
 *
 *******************************************************************
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; see the file COPYING.  If not, write to
 * the Free Software Foundation, 59 Temple Place - Suite 330,
 * Boston, MA 02111-1307, USA.
 *
 *******************************************************************
 */


#ifndef _FRAME_H_
#define _FRAME_H_

#include "wndcore.h"
#include "board.h"
#include "StdString.h"

struct HighScore {
  char name[32];
  int  seconds;
  int  x, y;
  time_t date;
  int  gravity;
};

const unsigned HIGHSCORE_MAX = 10;

class Frame : public Window {
// Construction
public:
    Frame();

// Implementation
public:
    ~Frame();

protected:
    void BeginWaitCursor();
    void EndWaitCursor();
    void UpdateScore();
    void SetCheatMode(BOOL bCheat);

protected:
    void OnGetMinMaxInfo(LPMINMAXINFO lpMMI);
    void OnSize(UINT nType, int cx, int cy);
    void OnTimer(UINT nIDEvent);
    void OnUndo();
    void OnRedo();
    void OnGetHint();
    void OnNewGame();
    void OnRestartGame();
    void OnPauseGame();
    void OnIsSolvable();
    void OnHallOfFame();
    void OnFinish();
    void OnSolvable();
    void OnGravity();
    void OnLevelChange(UINT nID);
    void OnSizeChange(UINT nID);
    void OnSpeedChange(UINT nID);
    void OnSelectTileset();
    void OnInitMenuPopup(HMENU hMenu, UINT nIndex, BOOL bSysMenu);
    void OnUpdateMenu(HMENU hMenu, UINT nID);
    void OnAppAbout();
    LRESULT OnEndOfGame(WPARAM wParam, LPARAM lParam);

public:
    void LoadDefaults();
    CStdString GetPlayerName();
    static int GetScore(HighScore &hs);
    BOOL IsBetter(HighScore &hs, HighScore &than);
    int InsertHighscore(HighScore &hs);
    void ReadHighscore();
    void WriteHighscore();
    void ShowHighscore(int focusitem = -1);

// Overrides
protected:
    BOOL PreCreateWindow(CREATESTRUCT &cs);
    LRESULT WndProc(UINT uMsg, WPARAM wParam, LPARAM lParam);
    int OnCreate(LPCREATESTRUCT lpCreateStruct);
    void OnDestroy();
    BOOL OnCommand(UINT nID, UINT nEvent, HWND hSource);

protected:
    std::vector<HighScore> m_highscore;

protected:
    UINT m_nTimer;
    HCURSOR m_hWait, m_hArrow;
    CStdString m_szStatus;

    Board m_board;
    HWND m_hStatus;
};

#endif // ndef _FRAME_H_

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